
If possible, put ranged units on a hill behind your wall of infantry - they’ll be able to shoot over the heads of your stunty brothers, safely doing unanswered damage. Survey the map, find spots where the enemy has to fight uphill and control them. If this means moving backwards from the deployment line, do it. You want the opponent to come to you, ideally through a storm of deadly ranged fire, so find a high spot and wait. Simple things, done well, built on stubborn, grumbling foundations.ĭwarfs are dangerously obsessed with mountains, but hills are your friends, too. In short, your early tactics are very Dwarfy. Quarrellers are surprisingly powerful, but upgrade to Thunderers for better armour piercing damage. Ranged units are another option, but make sure you deal with enemy cavalry before you expose their flanks. Slayers are great for this because they’re (relatively) fast, but any unit with a two-handed weapon will do. Without cavalry, your ‘hammer’ is more likely to be another, slowly-moving anvil, but it still works. Your standard tactic is hammer and anvil: you trap an enemy in a defensive arm wrestle-that’s the anvil bit-then hit them in the flanks with your best offensive option. Dwarf Warriors are fine for this, but upgrade to Longbeards as soon as you can. You want enemies to come to you, thinning them out with ranged fire before engaging them with your sturdiest units. Khazukan Khazakit ha! Anvil and erm.other anvilĬompared to traditional Total War armies, your options are initially limited. Sit back, watch enemies break against your lines of elite infantry and tear them to bits with terrifying artillery. This is also a helpful metaphor for Dwarf tactics. Stay friendly with humans and other Dwarfs, fill your coffers, and when the forces of Chaos finally arrive you’ll be in a solid position to repel them. Luckily, you’ll be fighting orcs and vampires early on, so this isn’t a huge problem.

Unfortunately, they’re also slow, pricey and weak against elite cavalry.
